Delve Farming Guide

In order to start a delve, the player must have enough Sulphite to pay the full cost. This means that failed delves will often not cost the full original amount. The difficulty and rewards of delves increase based on depth in the mine. Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well. If the instance is for a delve, it will always contain the full path that the delve will follow.

Mechanics

In maps, effective area level is used instead of base area level. On the other hand, player Quantity does NOT scale your Sulphite. You get a Sulphite bonus from Party Quantity as well, but Sulphite is split between all party members in the instance. Some nodes are located behind Fractured Walls as demonstrated in the image to the right.

Any tips for speeding through finding hidden walls in delve (for the delve part of the challenges)?

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  • The game will warn the player if a character’s effective damage resistance is particularly low due to depth.
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  • Some nodes are located behind Fractured Walls as demonstrated in the image to the right.
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  • But it’s more profitable to farm Delve along side other league mechanics as part of your mapping strategy.
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  • Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well.
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  • The Crawler is used to provide the light needed to delve to undiscovered checkpoints.
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  • Once you’re comfortable with the level of rewards from your Depth, you Delve sideways grabbing valuable nodes along the way.

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Some nodes on the Subterranean Chart will have no paths shown leading to them. These hidden paths are blocked by a fractured wall somewhere in the darkness along a side route from a nearby node. The Crawler is used to provide the light needed to delve to undiscovered checkpoints. If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop. In order to clear an uncleared node and receive its rewards, characters must perform delves. Each delve is an expedition along a path leading from a cleared node’s checkpoint to an adjacent uncleared node’s checkpoint.

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  • Fractured walls and the areas behind them will not normally appear on the minimap.
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  • If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop.
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  • Keep an eye out for various Boxes like Abandoned Charts as they contain Maps or other rewards.
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  • Each delve is an expedition along a path leading from a cleared node’s checkpoint to an adjacent uncleared node’s checkpoint.
  • In order to start a delve, the player must have enough Sulphite to pay the full cost.
  • In order to clear an uncleared node and receive its rewards, characters must perform delves.

Encountering Niko

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  • Starting with The Mines in Act 4, any zone instance can randomly contain Niko, Master of the Depths.
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  • The mines contain many themed chests, often hidden away in dark side areas along a path.
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  • These hidden paths are blocked by a fractured wall somewhere in the darkness along a side route from a nearby node.
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  • The character follows a Crawler (mine cart) powered by Voltaxic Sulphite through the mine to a checkpoint.
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  • Flare uses cannot be targeted; when used, the flare drops at the character’s feet.
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  • If the party leader’s character dies inside the instance, the portal’s destination will move to the point where the character died.

Flare uses cannot be targeted; when used, the flare drops at the character’s feet. Note that the costs of Luckzie some upgrades can become discounted if a player goes unusually long without buying them.

Light and Darkness

When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single mineshaft entrance node is created. Fractured walls and the areas behind them will not normally appear on the minimap. A dynamite charge will destroy any fractured wall within its blast radius. As you delve deeper into the mine these nodes appear more frequently. Once you’re comfortable with the level of rewards from your Depth, you Delve sideways grabbing valuable nodes along the way.

General Drops

These are of particular note early in a league due to offering items with drop only affixes including “Subterranean” Prefixes, and “Of the Underground” Suffixes. But nodes which contain Fire, Cold, Lightning, Physical, and Mana or Curse items can also be worth chasing to get items with Fractured drop only modifiers. The deeper you go into the mine, the greater the rewards, and the more dangerous enemies become. During delves, light is normally only present in a circular area around the Crawler. The deeper a delve goes into the mine, the more the Crawler’s light radius is reduced. Starting with The Mines in Act 4, any zone instance can randomly contain Niko, Master of the Depths.
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Isolated Nodes with no Paths AKA Dead Wall

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Dynamite is a consumable item used to destroy fractured walls. The character’s effective darkness resistance is reduced by the character’s current depth in the mine. The game will warn the player if a character’s effective damage resistance is particularly low due to depth. Each node has 1 to 4 paths connected to it, leading to nearby nodes. Each node has a checkpoint, a circle marked on the ground in a chamber at the center of the node. A delve is the exploration of the nearly-infinite Azurite Mine dungeon.

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